Speculative Fiction

Chronicles of the Black Company

Water Sleeps
Disaster.  Betrayed by the rulers of Taglios at the very gates of the Glittering Plain, betrayed again as those few surviving members of the Old Company are just beginning to explore the mysteries they have long sought.  Only Goblin and One-Eye of the Old Company have escaped the trap, joining with their Taglian brothers to continue the battle.  Water Sleeps, the Book of Sleepy, details that struggle as it takes on the quality of a guerilla war.  The Black Company are but a few men in hiding, but the Black Company will neither forget their fellow soldiers trapped beneath the Glittering Plain, nor forgive the betrayals that put them there. 

All is not lost, however.  Murgen's body may be trapped beneath the Plain, but his spirit roams free, providing an unmatched source of intelligence for his allies.  Though Goblin has fallen and One-Eye is feeling his age, a new wizard has arisen to take up the fight: Tobo, son of Murgen and Ky Sahra.  The Black Company has long been at its best when intrigue and unconventional warfare are the order of the day.

Yet their enemies are strong as well: Soulcatcher rules Taglios with Mogaba as her general, and the Radisha bears a grudge as well, for all she brought it upon herself.  Kina and the Daughter of Night still scheme to bring about the Year of the Skulls, and the Black Company is no longer in a position to thwart them. 

Water sleeps, but your enemies don't.


She Is The Darkness
This, the Second Book of Murgen, continues to make use of Smoke's unusual talents to provide a broad perspective to the Annalist's recording of events following the end of the Dejagore siege.  With the Black Company reunited with its Captain in Taglios, the time for the invasion of the Shadowlands has come, and preperations are moving rapidly.  The intrigue is moving rapidly as well, for the Black Company has a long memory for betrayal, and the rulers of Taglios are beginning to think that their allies may just be worse than their enemies.

She Is The Darkness settles down considerably compared to the somewhat unsteady narrative in Bleak Seasons.  As with the rest of the Black Company books, the prose is workmanlike rather than poetic, the narrative voice of a soldier rather than a artist.  Yet the strength of the characters and plot shines through clearly, providing an engrossing tale of the infamous mercenary company just one step short of their long quest for Khatovar.
Bleak Seasons
After the events in Shadow Games left the Black Company with neither of its commanding officers, with Dreams of Steel covering the consequences of that loss, Bleak Seasons (the Book of Murgen, and the first book of Glittering Stone) picks up the story of the majority of the surviving Company -- those who made it into the walls of Dejagore. 

The tale is disjointed in space and time, as the narrator is subject to hallucinatory fits that drag his mind to other times and other places.  Some of that is the result of facing a long, horrific siege under awful conditions; but some may be the result of supernatural forces.  The resulting three narrative threads can sometimes make the story hard to follow on first reading, and force an emotional distance upon the reader (one that, interestingly enough, matches the narrator's desire to keep his own mental distance from his experiences during the siege).

Despite being the occasion of the author's jump to hardcover, this is one of the weaker Black Company books.  With both Croaker and Lady missing from large portions of the book, and the narrator focused more inward than outwards, there's little sense of familiarity.  Those who have been caught by the mystery of the Black Company's quest for Khatovar, however, should not be tempted to skip this volume; it contains events significant to later books in the sequence.  And there is more than enough of the traditional excitement and intrigue to keep the reader interested.

More than anything else, this book reads like the author experimenting with slightly different narrative devices to tell his story.  They don't work well, and the following book returns to a more traditional narrative.
Dreams of Steel
In Shadow Games, the first Book of the South in the Chronicles of the Black Company, we follow the Company on its journey southward towards the near-mythical Khatovar, a city not on any map, yet nevertheless faithfully recorded in the company Annals.  Their quest does not lack for opposition, however, for the Shadowmasters are determined to bar their path, and there are hints that those long thought dead have come south to pursue old enmities as well.

And so the Black Company resolves to force their way through, beginning with the battle for Dejagore... a battle that ends in disaster, with Croaker and the Lady fallen on the field, and the ragged remnants of the company holding out within the city, under siege by the Shadowmaster's forces.  Dreams of Steel, also called the Book of Lady, takes up the story as the Lady digs herself out from beneath a pile of corpses on the battlefield of Dejagore.  With no chance to reach the city, and the enemies forces ruling the field, Lady has no choice but to flee to the Black Company's present employers and raise a new force to relieve the siege.  No easy task, but none could be better suited for it than the Lady herself, once-empress and sorceress. 

And even as her military genius reasserts itself, so too does her sorcery; weak as a kitten at first, and yet growing rapidly.  The Lady of old may yet return, with the grief of Croaker's death calling forth an oath of terrible vengeance upon his killers.

And yet the Lady's powers are not the only unexpected players returning to the game.  The Taken do not die easily, and what yet lives can yet hold a grudge...
Shadow Games
Shadow Games is the first of the Books of the South, the second part of the Chronicles of the Black Company.  Following the events of The White Rose and roughly contemporaneous with The Silver Spike, Shadow Games follows Croaker and the Black Company on the first steps of their quest to return to their origins... the almost-mythical city of Khatovar, across the equator and nearly seven thousand miles of marching from the Lady's tower at Charm. 

Kept ignorant of the history of the Company by missing volumes in the Annals, Croaker and his few surviving members of the Black Company are determined to return their Annals to Khatovar for reasons obscure even to them.  The journey to Khatovar will be a journey into the company's past, following the course laid down by the Company as they fought their way north.  But there is much, much more to the Company's past than even Croaker suspects, for the peoples of the South have a long memory... and the passage of the Black Company through their lands has left an indelible mark. 

None who know the Black Company welcome their return.  But the Company has survived undying sorcery and the enmity of empires.  They will not be stopped, even if they must cut their way through entire nations.
The Silver Spike
Continuing the Chronicles of the Black Company, The Silver Spike tells the tale of events following the climatic clash in The White Rose.  In the aftermath of that battle, the surviving core of the Black Company went one way, and the supports of the White Rose another.. leaving the soul of the Dominator imprisoned in a silver spike, buried deep in the heartwood of a sapling demigod. 

But evil calls to evil, and what man's soul is immune to the temptations of wealth and power?  It is not long before four men conspire to wrest the spike free from an unwary, overconfident godling.  And with the prize already in the game, every sorceror, wizard, and dark cult will converge on the city to lay their claim.  The world of men can only pray for deliverance when there are Dark Powers on the field...
The White Rose
The White Rose is the third book in the Chronicles of the Black Company.  The Lady's victory over her husband the Dominator at Juniper (Shadows Linger) came with a high price: the loss of the Black Company, long sworn to her service, to follow the White Rose... the prophecied rebel who first imprisoned her and her husband 400 years ago, now reborn to meet the Lady's renewed threat.  All unknowing, the Black Company had sheltered the White Rose herself within their ranks, and when the Taken begin to turn on them, chose survival and personal loyalty over the Lady's service.

But if the Black Company is done with the Lady, the Lady is by no means done with them... and the Barrowlands still hold a treasury of ancient horrors seeking their freedom. 
Shadows Linger
The Black Company opened Glen Cook's dark military fantasy with a flood of smoke and flame.  The story continues in Shadows Linger, as the Black Company begins to learn the dirty little secret the Lady left in her grave when an unwitting wizard freed her.  If the Lady is a merciless, uncaring tyrant, than the Dominator cares very, very much about the betrayal that left him trapped.  And not in a loving, tender sort of way. 
And that puts the Black Company between a rock and a hard place... facing an unenviable choice of evils with no way out in sight.

Shadows Linger takes a step back from the simple military campaign chronicled in The Black Company, focusing more on the individual actions whose consequences become far more important than they had ever anticipated.  The Black Company fights by stealth and guile more than simple force of arms, and this tale reflects that.
The Black Company
Imagine a hard-bitten mercenary company, the last of the 12 Free Companies of Khatovar, wielding swords, spies, sappers, and seige engines with equal facility in a world where wizards rule the battlefield and the last of the dragons was eaten millenia ago by something really dangerous

Imagine ten of the most powerful wizards in the world, all bound to serve one even more powerful than they: the Ten Who Were Taken. 

Imagine a long-prophecied conflict between the Lady, merciless and remote in her power, binder of the Ten Who Were Taken, and the White Rose, who defeated the Lady over four hundred years ago... and who has been reincarnated to contend with the Lady for the rule of the world once more.

Imagine that the mercenaries of the Black Company have just betrayed their employer and signed up... on the wrong side.

The Black Company is military SF at it's finest, making a mockery of epic battles between good and evil by focusing on the epic conflicts between lesser evil and greater evil, and never forgetting that sometimes a mouse could starve on the difference.  Darkly pessimistic and evocative in a way that only the doomed can properly appreciate, Glen Cook invites us into a world that demonstrates why  living in interesting times is not  always desirable.

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Authors Tanya Huff
George RR Martin
Michelle Sagara West
Peg Kerr
Kij Johnson
CJ Cherryh
Steven Brust
Pamela Dean
Industry Making Light
Readers Library Of Babel
Outside of a Dog